Blog Post 2
CAGD 470 - Video Game Production
Rune Chronicles
Blog Post 2
This sprint, our team focused on getting our project set up within Unity and began importing assets. My tasks involved going over the feedback from our previous playtests with our paper prototype, setting up our player controller, and getting our character class set up in order to properly track our players progress within the game.
To start with digital prototyping, I began by creating a basic class map. This was to serve as an initial guide, and is online so that it is accessible to my entire team, and can be edited easily.
For our paper prototype playtests, in order to collect our data, our team used an easily accessible Google Forms questionnaire. This allowed us to easily use both a physical and digital version of this prototype and provide a link to the form alongside it. It was hard for our team to find ways to translate our idea into a paper prototype format. Though we initially intended to test more systems in the paper prototype, we ultimately slimmed down the gameplay to its core components, and I think that it was for the better. We were able to get very constructive feedback on the core elements of the game. People wanted more action, and wanted it faster.
I got our character controller set up with the new Unity Input system, using the events system in order to save system resources. I also got our character to aim towards our mouse, allowing the player to easily aim at the enemy. To help with prototyping and development, I included a line renderer in order to display where our character attack will go.
Finally, I worked on getting saving and load functionality working for our game and was able to save an instance of the player data away to the local machine, and load it back in to display the saved stats. Next on this task is to get this functionality hooked up to a menu so that it is accessible to the players.
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