Skip to main content

Posts

Featured

Blog Post 6

  CAGD 470 -  Video Game Production Rune Chronicles Blog Post 6     This is the sixth installment in the Rune Chronicles sprint review. Our team has been hard at work getting our changes finalized and moving into bug-crushing mode. In order to prepare for the final stretch, our team's goal was to finalize all game systems, behaviors, and levels. We began our sprint by assigning a conservative 25 points at kickoff. This was to allow for plenty of time per person to identify bugs or work needed in order to further polish the game systems. As the team worked on their assigned tasks, I assigned Preston to dive into the game and start tearing it apart looking for bugs. He provided us with two different documents outlining the features that were not performing as expected and issues that he encountered during gameplay. Using this information, we were able to quickly get tasks assigned to tackle this list, ending with a total of 50 points being assigned by the end of the sp...

Latest Posts

Blog Post 5

Blog Post 4

Blog Post 3

Blog Post 2

Blog Post 1